Team Battle can be a great way to engage your audience with a fun interactive game that can help to introduce your Conferences i/o app to your audience. Here are some recommend uses cases, tips and suggestions.

Note: see our new PowerPoint slide deck for Audience Instructions that you can edit for your use.

Popular Use Cases

Some popular use cases for Team Battle include:

  • Do you have an internal team-building meeting? Use Team Battle as a fun exercise that brings competition into the mix.
  • Do you want to see how well the audience has absorbed educational content from your event? Use quiz questions and team battle to test their knowledge in a fun competitive way!
  • It's also a great way to kick off a conference event with a fun interactive quiz that will engage the entire audience.
  • It can be a fun way to introduce your audience to the Conferences i/o app. With just a few quick instructions to the audience on how to access your app and which team to select, they'll be ready to go!

Creating Teams and Assigning the Audience to Teams

One of your first decisions when setting up a team battle game is to decide how many teams to create and what team names to use. You will know your audience best but here are some tips / suggestions.

  • A smaller number of teams is generally better than a large number of teams. For example, 4 to 8 teams is generally a good number to have vs. having 50 or more teams. Note: even with a small number of teams, you are not limited by how many players can be on a team. Scoring is calculated based on which team had the higher percentage of players who answer a question correctly. 
  • If you know that your audience is easily segmented by a reasonable number of job functions or departments, you could consider creating teams to represent those functions/departments. Just be sure to create 'Other' as a team choice for those who don't fit in any of your team choices.
  • If you'd prefer to use generic team names, consider animal names or colors. For example, Eagles, Cheetahs, Lions, Bears. Or Red Team, Blue Team, Green Team and Orange Team. If you have lots of sport fans, you could also use team names borrowed from local or popular teams (e.g., Packers, Bears, Steelers, Cowboys).
  • When it comes to instructing the audience on team selection, a few options to consider include: 
    • Does the room easily divide into quarters (if you have 4 teams)? Or does the room easily divide in half (for a 2 team game)?
    • Have people pick teams based on the color of shirt or top they are wearing, e.g., "Everyone who has a white or black top, choose team 1. Everyone with a blue or green top, choose team 2, etc."
    • Have people choose teams based on the part of the country they are from (if your conference attracts attendees from all over).
    • Have people choose teams based on pet ownership, e.g., "Everyone that owns a dog, pick team 1. Everyone who only owns cats, pick team 2. Everyone who doesn't own any pets, pick team 3. Everyone who owns a pet other than cats or dogs, pick team 4".

General Suggestions for the Game

  • We strongly recommend having one question in reserve for a tie-break. In other words, after using your main series of questions, you'll want to be prepared if two or more teams are in the lead with the same number of points. So it's best to have one question held in reserve that you can open for a tie-break situation.
  • It's ideal to have someone serve as emcee who can be spirited and fun in announcing the game along with verbally announcing each question, etc. Leverage someone on staff that enjoys being a "showman".
  • Create one or more instructional slides in PowerPoint to help announce your game and to provide some basic instructions to the audience regarding your app's website URL (e.g., along with which session to pick (if applicable) and instructions on team selection. The next slide in your PowerPoint slide deck could then be the special 'live content' slide that displays the game results. See the available download at the top of this article.
  • We recommend performing an internal test with staff (or others) who can provide feedback on your quiz questions and game flow. 

Have fun!